How
lifelike are comedy characters?
Where do we get our characters from? When I started
writing, I had a simple, confident answer: life. If the population of our
sitcoms or sketches weren’t lifted directly from the people we met around us, there
was something suspiciously untruthful about them.
I once met Maurice Gran (half of Marks & Gran, writers
of “The New Statesman” and “Birds of a Feather”) and asked him how much they
took their characters from “real life”. “If any of them had been,” he retorted, “They’d have been locked up in a mental home”. I withdrew into my
shell. My question had been viciously trampled over.
That was then. Now I know Maurice was right. Characters
in sitcoms don’t behave like real humans - even those in ostensibly naturalistic
shows like “The Office”. They run through tangled loops of repetitive behaviour
with people who, after a week or two, would avoid them, scream at them, hit
them or have them locked up. “The Office” ’s David Brent wouldn’t have lasted a
month in a real office. He’d have been sacked, demoted or moved sideways.
We keep watching a sitcom, though, because we
somehow feel the characters are real.
There’s a vitality to them. We recognise
many of their emotions as our own. They ring bells. “I’ve met people just like
that” is a frequent comment when people discuss David Brent. What they mean is
that they’ve come across managers who sometimes spout meaningless office
jargon, who can be embarrassingly matey, who at times can be excruciatingly
insensitive.
But none of these real people would interrupt a team
building meeting by accompanying themselves on the guitar to their own bad pop
song, or give a motivation lecture by rapping throughout with a baseball cap on
backwards, and next week leave a person in a wheelchair stranded on the stairs
in a fire practice. Brent will commit several similar gaffes every episode.
When we’re writing a sitcom character, they’re a
composite of people we’ve met, images dredged from our imagination, ideas
springing from our own attitudes, and a calculated need to create conflict with
other characters. We’re not copying behaviour from life. We’re doing something
much better: we’re creating a completely new entity.
No comments:
Post a Comment